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1. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
Animation for entering vehicles: Dropships - you run, strap in and fly off, if there's a gun, you press square and animation comes were you mount the gun. If the pilot jumps out the drop ship in mid air, he is rocket propelled out from his seat, ...
- by Jackoun Amarthon - at 2014.01.09 09:34:00
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2. If I may weigh in on tanks... - in Feedback/Requests [original thread]
The problem as i see it is: Militia Tanks a way to good, they take no skills to get into. If you fit it up with militia gear only you get a decent tank that can take out regular tanks.. you don't even have to be smart about it.. They are a lot we...
- by Jackoun Amarthon - at 2014.01.09 09:16:00
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3. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: I think the entering/exit animation is a solid addition to the immersion of game play. Its a great flair to add character to the suits and only allows for a window of extra vulnerability. I disagree it heavies should b...
- by Jackoun Amarthon - at 2014.01.09 08:49:00
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4. Turret installations - in Feedback/Requests [original thread]
Meee One wrote: Unkillable? No Durable as a CRU so they don't go down in three shots? Yes No way! even a Rail tank wouldn't be able to kill it before the user has found the rail tank in the distance and shot it down.. they need to be strong...
- by Jackoun Amarthon - at 2014.01.08 17:28:00
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5. [suggestion] Making bridges have a use and look EPIC - in Feedback/Requests [original thread]
Forrest maps would in general really spice things up.. Or huge city maps..
- by Jackoun Amarthon - at 2014.01.08 17:17:00
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6. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
Galvan Nized wrote: I understand the logic but this is not the best way to go about it. Either create a 'enter/exit vehicle' mechanic or perhaps make it once you leave a vehicle you cannot fire for a second or two. The former is much harder bu...
- by Jackoun Amarthon - at 2014.01.08 17:06:00
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7. 3D availability - in Feedback/Requests [original thread]
I recently discovered the joy of 3D gaming.. and i belive Dust would become very intense if it the option for 3D was there. Would it be possible to get it?
- by Jackoun Amarthon - at 2014.01.08 16:43:00
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8. A case FOR vehicle locking - in Feedback/Requests [original thread]
Mahal Daj wrote: Kerosiini, I would say that the vehicle lock could cycle based on distance, like if the person that locked it left a 100 m radius from the vehicle. Well, some turrets have longer range than 100m, so the stunt could still be ...
- by Jackoun Amarthon - at 2014.01.08 16:13:00
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9. Rail rifles...Good or Evil? - in Feedback/Requests [original thread]
Soraya Xel wrote: The rail rifle is crippling in the short range. Anyone with anything short of a sniper rifle is going to tear me up at close range. Maybe I'm worse at it then other people because keyboard users don't get autoaim, but I though...
- by Jackoun Amarthon - at 2014.01.08 15:20:00
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10. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Biggest offender of the Railguns: Rate of Fire. They fire so damn fast and hit so damn hard at the same time, it's mental. Give them a longer fire interval, that will immediately make them less effective up close while th...
- by Jackoun Amarthon - at 2014.01.08 15:07:00
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11. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I'm just going to leave this right here... Go support this guy, His idea is gonna revolutionize turrets in the good way
- by Jackoun Amarthon - at 2014.01.08 14:46:00
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12. How Faction Warfare should be. - in Feedback/Requests [original thread]
Bump
- by Jackoun Amarthon - at 2014.01.08 14:41:00
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13. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Also. Medium Turrets would be ideal for the MAV's which will be the anti-infantry vehicle of choise in my eyes. Not the gallente HAV Good suguestions indeed. you have my +1
- by Jackoun Amarthon - at 2014.01.08 14:37:00
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14. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
CLONE117 wrote: first off. the MAV isnt out yet not sure how long it WILL take... Uhuh.. so.. because MAV's aren't present yet.. we make a HAV that takes the MAV role, yep.. well fighters aren't present yet either, still people talk about t...
- by Jackoun Amarthon - at 2014.01.08 14:25:00
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15. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
Harpyja wrote: No. Blasters don't need to be good at AV. Missiles finally have a good place as short range AV now. It's the railguns that need tweaking, as they are too powerful at CQC. I always thought the missiles to be Medium range weapons...
- by Jackoun Amarthon - at 2014.01.07 18:53:00
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16. [Request] Faction HAV's and Turrets changes - in Feedback/Requests [original thread]
Well tbh.. im not sure, but last i checked the fittings the turrets use the same pg/cpu as the regular tech Right, Federation 80GJ Rail Gun.. why dont they have that? in eve Gallente use both Rail guns and Blasters (and drones). And Caldari uses...
- by Jackoun Amarthon - at 2014.01.07 18:42:00
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17. [Request] Limit the ammount of HAV's a team can field - in Feedback/Requests [original thread]
I am a HAV driver.. but i've seen 8 HAV's on the same team. when there is 8 tanks on a 16 man team, the tanks doesn't become infantry support.. but the infantry becomes tank support. If you read the description of tanks, they are supposed to b...
- by Jackoun Amarthon - at 2014.01.07 15:33:00
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18. [Request] Faction HAV's and Turrets changes - in Feedback/Requests [original thread]
Hi! Me and my corp mainly focus on FW and we love LP stuff. but i think theres something wrong with the way the Faction HAV's, and for that matter the Dropships as well, has been designed. Right now the Federation Madrugar would be the step up f...
- by Jackoun Amarthon - at 2014.01.07 15:24:00
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19. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
I enjoy blaster HAV's, but i've noticed, like many others, its way to overpowered against infantry. However the blaster HAV's has no way to defend itself against vehicles of its same class fitted with other weaponry, unless the driver has the abil...
- by Jackoun Amarthon - at 2014.01.07 14:59:00
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20. Request:Possible solutions to going AFK/refusing to spawn - in Feedback/Requests [original thread]
well.. what would happen to ppl who snipe then?
- by Jackoun Amarthon - at 2014.01.06 20:03:00
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